Firing a Keyboard Event in Safari, using JavaScript

I'm trying to simulate a keyboard event in Safari using JavaScript.

I have tried this:

var event = document.createEvent("KeyboardEvent");
event.initKeyboardEvent("keypress", true, true, null, false, false, false, false, 115, 0);

...and also this:

var event = document.createEvent("UIEvents");
event.initUIEvent("keypress", true, true, window, 1);
event.keyCode = 115;

After trying both approaches, however, I have the same problem: after the code has been executed, the keyCode/which properties of the event object are set to 0, not 115.

Does anyone know how to reliably create and dispatch a keyboard event in Safari? (I'd prefer to achieve it in plain JavaScript if possible.)



I am working on DOM Keyboard Event Level 3 polyfill . In latest browsers or with this polyfill you can do something like this:

element.addEventListener("keydown", function(e){ console.log(e.key, e.char, e.keyCode) })

var e = new KeyboardEvent("keydown", {bubbles : true, cancelable : true, key : "Q", char : "Q", shiftKey : true});

//If you need legacy property "keyCode"
// Note: In some browsers you can't overwrite "keyCode" property. (At least in Safari)
delete e.keyCode;
Object.defineProperty(e, "keyCode", {"value" : 666})


Now my polyfill supports legacy properties "keyCode", "charCode" and "which"

var e = new KeyboardEvent("keydown", {
    bubbles : true,
    cancelable : true,
    char : "Q",
    key : "q",
    shiftKey : true,
    keyCode : 81

Examples here

Additionally here is cross-browser initKeyboardEvent separately from my polyfill: (gist)

Polyfill demo


Did you dispatch the event correctly?

function simulateKeyEvent(character) {
  var evt = document.createEvent("KeyboardEvent");
  (evt.initKeyEvent || evt.initKeyboardEvent)("keypress", true, true, window,
                    0, 0, 0, 0,
                    0, character.charCodeAt(0)) 
  var canceled = !body.dispatchEvent(evt);
  if(canceled) {
    // A handler called preventDefault
  } else {
    // None of the handlers called preventDefault
    alert("not canceled");

If you use jQuery, you could do:

function simulateKeyPress(character) {
  jQuery.event.trigger({ type : 'keypress', which : character.charCodeAt(0) });

This is due to a bug in Webkit.

You can work around the Webkit bug using createEvent('Event') rather than createEvent('KeyboardEvent'), and then assigning the keyCode property. See this answer and this example.


The Mozilla Developer Network provides the following explanation:

  1. Create an event using event = document.createEvent("KeyboardEvent")
  2. Init the keyevent


event.initKeyEvent (type, bubbles, cancelable, viewArg, 
       ctrlKeyArg, altKeyArg, shiftKeyArg, metaKeyArg, 
           keyCodeArg, charCodeArg)
  1. Dispatch the event using yourElement.dispatchEvent(event)

I don't see the last one in your code, maybe that's what you're missing. I hope this works in IE as well...


I am not very good with this but KeyboardEvent => see KeyboardEvent is initialized with initKeyEvent .
Here is an example for emitting event on <input type="text" /> element

document.getElementById("txbox").addEventListener("keypress", function(e) {
  alert("Event " + e.type + " emitted!\nKey / Char Code: " + e.keyCode + " / " + e.charCode);
}, false);

document.getElementById("btn").addEventListener("click", function(e) {
  var doc = document.getElementById("txbox");
  var kEvent = document.createEvent("KeyboardEvent");
  kEvent.initKeyEvent("keypress", true, true, null, false, false, false, false, 74, 74);
}, false);
<input id="txbox" type="text" value="" />
<input id="btn" type="button" value="CLICK TO EMIT KEYPRESS ON TEXTBOX" />


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